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Stitches Oct. 21st, 2007 @ 11:36 pm
Finally got around to doing a quick paint-up of this:



Oct. 21st, 2007 @ 05:26 pm
Done for my friend Eli, who for some reason really wanted it. It doesn't look or feel finished at all, but he wanted it NOW, so there it is. I suppose I can finish painting it later, but I have more pressing projects to finish.







For those of you who've read Perdido Street Station by China MiƩville, you ought to know what it is. For those of you who haven't, shame on you.


Read more... )

NoEsc Update Jul. 2nd, 2007 @ 05:16 am
Pose Test.

Pose test for the mage character from NoEsc. Pretty close to actually getting this animated (and uploaded). Running into some 'not familiar with this version of FLASH' issues, but I'll get them worked out. Right now, he loops.

Getting him to move fluidly isn't easy, it's a mishmash of nested symbols, motion tweens, and shape tweens. It seems like it works, though.

I need to tweak his 3/4 view and finish drawing the 'Swordie' character. Thankfully, the Swordies and Hunters only shuffle, and the Assassin has only 3 poses.

ConceptArt and Critique May. 6th, 2007 @ 12:32 am
My post on ConceptArt.org.

Here's hoping for useful critique!

May. 5th, 2007 @ 07:27 am



Hi Res )

Thanks for the advice, Crystel and co. This is the result of me acting upon it.

I still definitely need to tighten up the highlights on the cobbles, etc.
Other entries
» Nearly Finished



Need to finish the cobbles and do some finishing touches (mostly little detail things).
Hi Res )
» (No Subject)



Still needs more tweaking. Cobbles need to be addressed, also windows and some other details. Feel the highlights still overwhelm too much, but don't want to lose the glow.
Hi Res )
» Highlights



Got the detail work on the rocks and such done, working on the lighting.

Right now, the highlights dominate way too much, and I haven't started to push them back or work in the cool shadows and the deepest dark colors.


Hi Res )
» Vegetation




(With and without guide lines)

Hi Res )
» Cobbles.
Progress made on the cobbles so far:



Hi res )
» More.


It is somewhat difficult to paint steps in this style.

I need to tighten up the steps, add highlights to the cobbles, add some blur/light effects to the ones in the plaza (after painting in the fountain), and then start to do the self-cast shadows/highlights on the steps. After that, I will shape up the splotches that currently count for "vegetation". Then erase away/paint up the areas of rock that overlap buildings. There's also one set of steps I need to fix and make overlap another element (a house).

After that, I can begin the detail work.

I also need to add in the cathedral, which I (amazingly) FORGOT ABOUT. How could I FORGET that? Anyway, it's going to take some thought.

Hi res )
» City Progress


There's a way to go on the cobbles, and I still need to do vegetation and weathering/detailing all around, especially on the rocks. Then I have to get into working on the lighting.

Higher Res )
» Finally.
I finally finished it.



High res version.
Desktop version.


Had been languishing on my hard drive for a while (like Demeter). Had problems for different reasons.

Done with a combination of Adobe Illustrator and Adobe Photoshop.

It's finished, but not, because I never really view things as finished so much as in some sort of state of completion. The gun is colored and buckles are done. I need to tweak stuff like the blue glow, reflection of blue glow off various things, and the yellowish glow from the lights, the glow from the EMERGENCY sign, and some sort of shadows on the doors. Bricks need tweaking. Et cetera, et cetera.

Lots of things I want to do to it before submitting it to conceptart.org for crits, because I don't want to ask for crits and get comments about things I already know are wrong. Better to fix those things first and have people tell me something new.
» (No Subject)

High res version )

The painting got a LOT easier to work on after I finished shading those roofs. You would think that the tiles would be the most tedious, but they aren't. 3 layers and they're done - all of the agonizing over lighting has already been done on the basic shade layer...

On the other hand, the Fighter's Guild remains the bane of my existence. As usual.
» Progress

Click for higher res )


Some progress. It doesn't look like much, but working on the roofs is extremely tedious and frustrating. It's tough to get work done since I mostly work overnight when I ought to be sleeping. I don't have time between my job and class. I usually come home from work and drink coffee/tea or have a beer or something while I work on it for 15-20 minutes at a time. It's hard to keep focused when I'm that tired.

SenorWeird's comments and a conversation I had with him gave me a new idea for what to do with this concept art piece and the ones following it. I also discussed it a bit with my friend James and I'm trying to think of a way to make it happen. We'll see how that pans out as I work on this.
» Stories
I found this on my camera, forgot I shot it last night.

Basically it shows how I work on story ideas. I stick post-it notes to my wall as I work out story structures and structure/ideas for games, game mechanics, and such.



I just started doing it recently when [info]senorweird suggested it for the millionth time, and it works amazingly well. I've gotten more productive story and game design work done in the past 2 night sticking post-its to my walls than I ever did in notebooks or on the computer. Better yet, it's interactive - some of my friends have instantly taken to scribbling their own suggestions for events, ideas, items, titles, characters, stages, etc. on post-its and sticking them to my wall.
» Poe and Landscape Progress
Poe is done and currently sitting on top of Austin's computer. I did the concrete earlier today and snapped some photos.





Click for higher res )

I did more work on the landscape but I'm not ready for another landscape post yet. The basic shading for the rooftops is nearly done. It's tedious work so I keep wandering off when I see shiny things. I like the idea of the concept of the mod that it's for and have been writing out quest storylines. I'm still plugging away at modeling things but I realized I needed to design them, first. The Oblivion project is really more of something for me to tinker with alone than anything else, honestly.

As far as other things go, I'm working on an idea with James for something else. James tends to keep me on-task, as he takes away shiny things and replaces them with other shiny things that actually have to do with the project I'm currently working on.

Here's my lineup for a while:
1. Landscape (partially done)
2. Finish Nimrod's gun (Deadroads)
3. Writing work for an unrelated project I am working on with James

I have many others but the order that I'll work on them in is undecided. I will still try to skew my priorities along the lines of finishing the things I've started, though.
» Finished








Click here for hi res image )




She's pretty much finished.


I did a very thin translucent layer of pearlescent white over her skin to get a properly undead look. I used metallic red mixed with pearlescent white for her eyes, and I plan on grabbing some glow in the dark paint for the final coat. I added hi-gloss varnish to the corset (I can put it on her hair too if Austin wants, but I thought the contrast in textures was nice). The grommets and buckles were painted with metallic silver paint after a coat of white. I'm thinking of repainting the laces light/medium grey, but that's really up to the client.

I think she looks a bit crude/clumsy but I did my best. First humanoid figurine, I guess she's not bad. I ought to be somewhat proud I managed to pull it off, since I'm not really much of a sculptor.
» Poe - Phase One (Almost) Complete.
Almost Done )


The grommets on Poe's shoes drove me nuts. The laces weren't so bad for some reason, even though they theoretically should have been.

The buckles on the corset were also a bit annoying. Getting the corset looking right... well, it doesn't look perfect, and the proportion on her torso's a bit off, but considering that this is the first time I've actually sculpted a human(oid) figure and the proportions aren't even classical proportions but are a bit wacky (on purpose), I wouldn't call this a complete failure.

What's left unfinished so far: hands. I hate sculpting hands but I'll have to bite the bullet and do it. After that it's all tweaks and rubbing her down with turpenoid where needed, then into the oven she goes.

I should probably get a better camera and/or learn how to actually take photos.
» Poe
Maquette Progress )

More progress on the maquette. She's nearly done. I need to add the buckles on her corset and the grommets/laces on her boots, as well as details such as stitching on the leather of the boots and the ridges on the soles...
Also, minor tweaks in proportion, and I need to get some turpenoid to smooth her with.

Then, of course, she gets baked and painted. I think I'm going to paint the base to look like cracked asphalt.
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